Join two regular guys as they learn how to write a novel, probably the hard way.
Friday, May 24, 2013
Assignment 1 - Completed
Life kind of bowled me over this week, I guess that means I'm due for several (5 to be exact) Hat of Shame pictures ... I guess that means that we need an actual Hat of Shame in order to take pictures with. I guess that means there needs to be a hat finding expedition.
So, here is a list of all the ideas generated by Assignment 1. We can now officially no longer say "I'd really like to write something, but I don't have any ideas."
1) Duo hired to retake small research station - For this one I kind of like the idea of an asteroid with an isolated station. Secret work, mysterious goals.
2) Battle scene, duo out numbered and cornered - Feels like a good sport for a warehouse filled with boxes.
3) Space battle - Small ship to ship
4) Space battle - Boarding a large battleship.
5) Running retreat, timed escape, - Industrial zone, space port explosion eminent?
6) Section of space station depressurizes - Mad scramble for survival, what's not to like about this?
7) A problem occurs on atmospheric re-entry - Going out in a blaze of glory is exciting.
8) A problem occurs while a space ship is docking - The massive bulk of space craft combine to use their powers for awesome... well, so long as you are not living on either one of them.
9) Sensitive information is stolen while under watch - who doesn't love a good theft?
10) Thief cracks a vault to discover that the prize is no longer there - theft and a mystery, can't go wrong with that.
11) Someone attends a High Society party which is well above their class - Highjinks ensue!
12) Struggle on top of a moving (space) car - who didn't like the Highway scene from The Matrix: Reloaded?
13) Someone is caught cheating at a game of (space) cards - a classic, can go many different ways.
14) There are burglars / thugs sneaking around outside our (space) home - everybody loves an ambush ... okay, maybe not the people getting ambushed.
15) Digging through a (space) chest of old belongings - you can learn so much about people by the things they keep around.
16) Someone arrives at a meeting and discovers their (space) rival waiting for them.
17) Stealth mission, forest setting, night time with lots of stars. - Infiltrate hidden compound? Ambush a recon team? Free prisoners under escort?
18) Board meeting, job negotiations - Over charging desperate, crooked business? Feeling out new clients? Intel gathering?
19) Stake out. - In a hotel? In a vehicle? Undercover? Silent stalking? Bantering? Bored musings?
20) Locked up. - Medieval style dungeon? Vietnam war movie style? Future-istic cells with fields? Caught on purpose? Sold out by employer? Allowed capture so other hostages don't die?
21) Bar scene - Meeting client.
22) Court trial on a planet stuck in the past. - Old west style?
23) Poisoned - Someone is poisoned, must seek out antidote
24) Old temple - Lost culture's temple. Hidden underground and unveiled by a cave in?
25) Rescue mission - Gouverner's daughter kidnapped.
26) Bounty hunt - A small dog, genetics experiment. Bring back alive.
27) Guard duty - Guarding a mining companies ore transport. Or protect a new dig site.
28) Stero-typical bar scene - A real hive of scum and villany. Fight or hiring smugglers.
29) Run and gun - toward starport escape?
30) 'Hide and Seek' - asteroid field, Dangerous cat and mouse game.
31) 'kangaroo court' - Old friend is assumed guilty and soon to be executed. Detective work, or break out.
32) (Space) Zombies - Brainwashed colony? Bacteria? Actual zombies?
33) Transporter - Take package to remote location, do not open
34) Carnivorous plats - Planet/genetics company filled with carnivorous plants. Obtain data/samples and don't get eaten
35) Robotics factory - Malicious program implanted, robots go rouge.
36) Station gravity malfunction. 10x normal. Krasti is strong, but mostly trapped. Gru weighs tons, but bionics compensate.
37) Captured by slavers - Break free, rescue other slaves?
38) Join a pirate fleet, gain access to key person/ship/planet
39) Undercover arms merchants - New weapons on the market, duo what the shinies.
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